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Old Nov 30, 2009, 12:31 AM // 00:31   #21
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Its really a none starter as it messes up the storyline later on, the bit in LA where you are introduced to cap sigs.
These are a new invention that the npc wants you to test out, he hadn't thought of them back then.

The searing makes major changes to pre difficult unlike other starting areas that are always available throughout the game.
pre is a microcosm of how the game used to be small things have been added but I think that's all we can expect.
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Old Dec 02, 2009, 11:26 AM // 11:26   #22
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Shadowed Ritualist,

Why do you want this and how would this make perma pres happy? Is it because you want more content? Or is it because you want more skills added to the area than what we already have? Do you want it to be easier to farm the Char Bosses? Or go for LDoA? I have a perma pre toon and am slowly, half-heartedly working on LDoA, and i dont really see how this would make me happy. Please explain your reasoning better on why you want this. Because as far as im concerned, i think they have added enough for us to do while in pre, and enough to make it easier for LDoA, and would rather see them spend time retooling other aspects of post sear.

/Not Signed
for now, til I hear a good reason for this.
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Old Dec 02, 2009, 03:25 PM // 15:25   #23
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Quote:
Originally Posted by BlackSephir View Post
Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
I know several people in pre who have just received their fourth birthday present. An hour max? That's at least four years mate.

Quote:
Originally Posted by Turk The Legendary View Post
this would also make it easier to get LDoA. Not signed
wrong. you get no exp for capping skills which are not elite, and there is not a player going for the title who cannot solo the entire northlands by level 12. and of course, once you reach level 16, you're still gonna have to death level.

Quote:
Originally Posted by Eragon Zarroc View Post
/notsigned

the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
wrong. no boss needs to be of higher level than the ones already implemented and capping skills will grant no additional exp.

Quote:
Originally Posted by MagmaRed View Post
Pre is a tutorial. There are a few skills there to give you a taste of what the class offers, but not a huge selection since it isn't designed to have people stay there long term. If you want to stay long term, deal with it the way it is, as everyone else has done and is doing. If you want more to do, go to post.

/unsigned
this is a reasonable argument.

however, many people do choose to stay for exceptionally long periods of time and due to this pre searing has stopped being just a tutorial, and instead become almost a whole new game within itself. anet has recognized this, and has already started pushing new content into pre to expand gameplay in the area. this would simply expand upon that philosophy.

Quote:
Originally Posted by majikmajikmajik View Post
no thank you. Pre-searing isnt getting any harder why add elites?
you didn't read OP so your post is therefore, irrelevant.

Quote:
Originally Posted by Marty Silverblade View Post
/notsigned.

I found Pre-Searing was fine in regard to how much of the game mechanics is taught there, especially given how much campaign there is left to teach the rest. From a new players point of view, I don't think this would be appreciated.
a new player simply out to play the game who just cruises through pre searing and into post would probably never even discover this as a feature. it wouldn't be something in your face like YOU MUST CAPTURE SKILLS BEFORE YOU LEAVE PRESEARING FOREVER!

Quote:
Originally Posted by Reverend Dr View Post
The fact that there is a pre-searing community should be an indicator as to the state of this game.
very well said.

Quote:
Originally Posted by subarucar View Post
/notsigned.

It is a tutorial area. If you choose to stay there that is your choice, that doesn't mean A-net should start making content for an area they designed as a tutorial. I belive that they have already given the pre-players enough by adding the LDoA title. A-net do not need to waste time doing an update such as this that will affect a minority of players, they would be better putting their time towards something like skill balance.
as magmareds argument, this is also fair and valid. I give the same response.

Quote:
Originally Posted by ddraeg cymru View Post
Thinking about this outside of pre, the ability to gain an elite skill isnt granted untill a quest is available in LA. By adding Signet of Capture in pre this would allows characters to get "run" and obtain elites far earlier. Of course due to prophercies open map it wouldn't take long to get to LA, however by adding this quest into pre it would total disregard the one in LA.

Pre-searing offers a handful of skills, If people choose to remain there it means they are limiting themselves to those skills. Deal with it.

/notsigned.
fair enough, but they wouldn't have to be "Signet of Capture"'s they could be (for example) "Scrolls of Learning" (the amount of times we get those same skills used on us we'd have to be retarded NOT to learn them just by sheer over exposure).

"Scrolls of Learning" could for example only work on skills that are not elite, or even only on skills in pre searing.
Either of these options would stop early elite capping runs as well as not disregard the "Signet of Capture" quest in LA.

I would also propose that these "Scrolls of Learning" (or whatever) would be very hard to obtain, so that seeking to stock up on them before leaving pre searing would be obscenely counter productive. (see below)

Quote:
Originally Posted by DragonRogue View Post
Shadowed Ritualist,

Why do you want this and how would this make perma pres happy? Is it because you want more content? Or is it because you want more skills added to the area than what we already have? Do you want it to be easier to farm the Char Bosses? Or go for LDoA? I have a perma pre toon and am slowly, half-heartedly working on LDoA, and i dont really see how this would make me happy. Please explain your reasoning better on why you want this. Because as far as im concerned, i think they have added enough for us to do while in pre, and enough to make it easier for LDoA, and would rather see them spend time retooling other aspects of post sear.

/Not Signed
for now, til I hear a good reason for this.
it would be an addition of content to give perma pre characters more to do in pre searing.
as said before anet has already noticed the large pre searing community and has made content updates to accommodate them, this idea would simply be to continue that trend.

skill additions would be unlikely to make boss runs any easier and i would propose that by the time characters were ready to obtain the capture sigs, they would already be of a level to solo them anyway.
it would have no effect on making the LDoA title any easier.

---

I would propose however that these "Signet's of Captures" or "Scrolls of Learning" etc. be very hard or costly to obtain. for example they could be crafted for say 250 wood planks, 250 cloth and 5k. since salvage yields are poor in presearing, this could be quite an expense. It would also make materials of some use to the presearing community.

this would stop the player being able to gain any advantage in stocking up on them before going to post, and would make sure that a player wishing to cap skills in pre is one who is intending to stay.

I would also suggest a level requirement on crafting them (say 10) and that the crafter himself be in a difficult to reach location in the northlands.
---

so to sum up I think its a very good idea Shadowed, and it'd be nice to see, but I don't think we ever will.

/signed

Last edited by Radio Silhouette; Dec 02, 2009 at 03:30 PM // 15:30..
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Old Dec 02, 2009, 04:31 PM // 16:31   #24
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If you find pre-searing boring go to post? You do not have to stay.

LDoA boring? Then don't get it. But don't QQ to people that have it and put time and effort into it.

Why not ask for a ATM in pre that gives out free gold to everyone cus farming is BORING?

/unsigned
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Old Dec 05, 2009, 01:58 PM // 13:58   #25
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Radio,

I dont have the patience to quote your post. But if this is only to add new content and one new skill, per 6 toons, to pre, i think that it is a lot of effort and reprogramming for little reward. this quest you propose would only seem to add about 5 minutes more content to the area. And if you want new content in pre... im sure you can think of something more useful and time consuming for the pres than this.

/not signed
still.
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